God of War III is billed as the final chapter in Kratos' story, and it's a shame, because this is the iteration that took me from liking the series to loving it. On the other hand, I'm not sure I would have had the same reaction if the game hadn't been the world-destroying, everything-and-the-kitchen-sink, leave-nothing-for-the-swim-back adventure it was. The series has always been fun, but this is the God of War you have to play.
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Technology made this a better game
There is a scene in the game that takes place in the dark, and your whirling blades light the rocks and enemies around you. It's beautiful. The sort of moment where you are almost forced to stop and marvel at what you're seeing isn't rare in this game. Telling a story of gods and monsters demands scenes that seem almost too large... and the scope of God of War 3 simply wouldn't have been possible on previous generations of the hardware.
The lighting, the shadows, the animations, they all work together to tell this story. This is a game that shows what is possible when you are able to aim a game for a single platform through its entire development cycle. Some sections slow the pace every now and again, but you're shown something amazing every hour or so in the game. The first scenes here are better than the last scenes of most games, and the finale is surprisingly satisfying.
God of War 3 ends the trilogy (plus PSP game), and I told myself that if the game ended with Kratos in a deep freeze floating out in space... there would be words. Luckily, the game brings the story to an actual ending, and a satisfying one at that. Four games, three systems, multiple directors... it's amazing the series was able to tell a story that flows so well from game to game.
Oh, we'll see this world again—no one in the gaming business ever walked away from a series while it's selling well—but this story, with these particular characters, has been brought to a close. And with style.
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