Click me

Wednesday, December 16, 2009

I wanna take you to a gay bar



Το καλύτερο ρολόι στον κόσμο γι άνδρες και όχι μόνο

60 λεπτά η ώρα x 24 ώρες η ημέρα = 1440 λεπτά. Απολαύστε αυτό το ιντερνετικό, περίεργο, μοναδικό, πονηρό, ρολόι του μαυροπίνακα. Αφήστε το ανοιχτό σ' ένα browser (ή tab ενός browser κλπ.) μέρα και νύχτα. Βαρετό πάντως δεν το λες αυτό το ρολόι. Πολλά μπορείς να το πεις αλλά βαρετό δε νομίζω.

Δείτε την ώρα εδώ.

Εισαγωγή στα 3D γραφικά στο Mac

Since many people probably scoffed at the idea of the Mac as a 3D platform when they read it above, I thought I'd provide a macro-review of OS X as a 3D platform before starting on the workflow article. My Maya 3D skills were picked up on a Windows 2000 Athlon and, at the time, there was no other option. Until OS X came out, the Mac just wasn't a feasible platform for high-end 3D artists. Despite having a few competent programs, the stability problems of OS 9, combined with the terrible multitasking (who'd want their render to stop every time you clicked on a menu?) and the lack of a command line made the Mac more of a chuckle than a consideration for any high-end 3D animator. The video card choices were almost as bad as the 3D technology, and watching Apple fumble its way through Quickdraw 3D (roller-coasters and RAVE!) was awful. Then Steve came riding back in on his turtlenecked stallion and things started to change. OpenGL was officially adopted thanks to the gentle nudges of John Carmack; the popular API even made it into OS 9 but that still wouldn't have been enough to make the system palatable for 3D pros.

After OS X and the Intel transition, the situation greatly improved for 3D on the Mac. Today, the parts are finally all there for a mature 3D platform: the OS, the video hardware, and, most significantly, the software. In the course of doing research for this article, so many Windows 3D application ports were announced for OS X that it no longer surprises me when important niche products like Topogun, Headus UV Layout, or CrazyBump announce an OS X version.

Διαβάστε τη συνέχεια εδώ.

Είμαστε σε καλό δρόμο δε λέω αλλά δυστυχώς για να μεγαλώσει κι άλλο αυτή η αγορά στο Mac θα πρέπει να κάνουν ότι και στα Windows. Να σπάνε ακόμη περισσότερα και ακόμη γρηγορότερα τις νέες εκδόσεις των νέων 3D εφαρμογών. Ή/και θα πρέπει οι εταιρίες που βγάζουν αυτά τα προγράμματα να έχουν και ειδικές τιμές για μαθητές, καθηγητές, κλπ.

Η διαφημιστική καμπάνια της δεκαετίας

Apple always diverged from the "speeds and feeds" ads associated with the computer category, but the brand really defined itself with the 2006 launch of TBWA\Media Arts Lab's "Get a Mac" campaign. That series of 60-plus ads brought some humanity into the equation by turning the machines into live-action cartoons. In so doing, the comic spots offer transparent understanding of the aspirations of its audience and how people identify—and connect emotionally—with technology. The genius is in the casting. The Mac guy, Justin Long, is a younger version of Steve Jobs who is casual and comfortable in his skin. PC, personified by John Hodgman, as a rounder, paler Bill Gates, is a well-meaning geek with all kinds of operating problems. For Apple, the campaign managed the neat trick of making the brand look laid back and cool while it mercilessly skewered its rival.

Διαβάστε τη συνέχεια εδώ.

Εννοείτε. Αφού οι διαφημίσεις τα σπάνε. Εκατοντάδες αν όχι χιλιάδες μιμήσεις και αντιγραφές ανά τον κόσμο σε άσχετες αγορές με την πληροφορική, όπως επίσης και αμέτρητες παρωδίες.

Ποιο θα είναι το πρόσωπο της χρονιάς του 2009;

Named CEO of the Decade by Fortune in November, Jobs has continued to show the rest of the consumer technology world how it's done. His iPhone App Store surpassed 1 billion downloads, proving that people will still pay for certain kinds of content, and a new version of the iPhone and its software kept improving on the original.

Διαβάστε τη συνέχεια εδώ.

Δείτε και ψηφίστε τους υποψήφιους εδώ στον παραπάνω σύνδεσμο. Τι να ψηφίσετε; ΜΑ ΦΥΣΙΚΑ τον Steve Jobs!

KICK-ASS

Πως και πως περιμένω αυτή την ταινία. Kick-ass λέμε!



Τέλος!

NY Times και AT&T VS iPhone;

iPhone users all over the US generally agree that AT&T's 3G service is nowhere near as stellar as the company claims—we have seen the look on iPhone users' faces when an AT&T commercial brags about the "fastest 3G network." But a recent report concludes that the blame is on Apple's shoddy design, not inadequacies of AT&T's network. We're not convinced this data supports such a conclusion though.

The conventional wisdom, espoused by AT&T's own top executives, is that AT&T simply has not built its network out in the US to support the growing tide of data traffic coming from increasingly popular smartphones. AT&T Mobility's Ralph de la Vega pointed to the iPhone as a top contributor to this problem, even while admitting that the networks in San Francisco and New York City aren't up to AT&T's standards.

Διαβάστε τη συνέχεια εδώ.

Ας πούμε λοιπόν κυρίες και κύριοι του NY Times και της AT&T ότι το iPhone φταίει και όχι το χάλια δίκτυό σας. Πως εξηγείτε το γεγονός ότι αλλού το iPhone λειτουργεί άψογα και αλλού όχι; Και το πιο σημαντικό απ' όλα: Πως πήρε το iPhone την σφραγίδα του FCC εφόσον δεν είναι σωστά κατασκευασμένο ή απλά προβληματικό; Χμμμμ. Για αναβαθμίστε τα δίκτυά σας κύριοι και κυρίες της AT&T και αφήστε τις μαλακίες κατά μέρος.

1/3 πελάτες των Windows 7 είχανε προβλήματα

Thirty-one percent of users that have been experiencing trouble with Windows 7 have reported problems with upgrading to the operating system. The data comes from consumer helpdesk firm iYogi, which recently conducted a survey of more than 100,000 of its customers. The number means that the majority of problems iYogi's customers are experiencing have to do with Windows 7 installation, or the related application and data migration. These are fixable issues, but they don't paint a good first impression of the operating system. While Microsoft clearly still has work to do in the upgrade process department (though as noted in September 2009, it is faster than Vista's), this number is not as bad as it may first appear.

Most users who move to the next version of Windows do so by buying a new PC (about 95 percent). This means that the larger majority of users are already not affected by the biggest issue that is plaguing Windows 7; that's quite good news for Microsoft. Of course, the company needs to make sure these users don't get discouraged, and the company has help resources for that: via phone, e-mail, and as of October 2009, even on Twitter. Those who do have issues installing Microsoft's latest and greatest, however, are reporting that they prefer Windows 7 to Windows Vista, once they get past the upgrade kinks.

Twenty-six percent of users that have been experiencing trouble with Windows 7, the second biggest group, said that after the upgrade process was complete, they were confused about what had happened to programs like Windows Mail, Windows Movie Maker, and Windows Photo Gallery. Redmond announced in September 2008 that it had stripped these programs out of Windows 7 and further confirmed in October 2008 that users would have to download Windows Live Essentials (Windows Live versions of Messenger, Mail, Photo Gallery, Movie Maker, Writer, Toolbar, and Family Safety) if they wanted to use the successors to these applications on Windows 7. The successors are Windows Live versions that are more feature-rich and are updated separately from the operating system.

In November 2008, Microsoft told us that it would offer a download link to Windows Live Essentials within Windows 7 to encourage users to download the suite of applications. The link isn't particularly prominent, but it does come up ("Go online to get Windows Live Essentials") if you search on Windows 7 for any of the missing applications. Still, the extra step of having to download and install the applications was too much for some consumers.

Διαβάστε τη συνέχεια εδώ.

Κλασσικά εικονογραφημένα. Windows=Προβλήματα έτσι και αλλιώς. Ένας στους τρεις σε δείγμα 100.000 πελατών. Δεν είναι και άσχημα έτσι; Μουαχαχαχα.com. Καλά κάνω και σας λέω Μπεεεε. Τώρα θα μου πείτε: "Εντάξει. Λογικό είναι. Τόσοι πολλοί χρήστες. Τόσα πολλά συστήματα. Τόσες αναβαθμίσεις. Λογικά θα υπήρχαν προβλήματα." Κι εγώ απαντώ: "Μπα; Ξαφνικά είναι ΠΑΛΙ και για ΠΟΛΛΟΣΤΗ φορά Η ΝΕΑ ΚΑΙ ΚΑΛΥΤΕΡΗ ΕΚΔΟΣΗ ΤΩΝ WINDOWS ΠΟΥ ΕΓΙΝΕ ΠΟΤΕ ίδια ή και χειρότερη από την προηγούμενη; Τι μας λέτε; Σοβαρά; Μα εσείς λέγατε εδώ και ενάμιση χρόνο (από τις πειρατικές ακόμη και ούτε καν beta εκδόσεις) ότι τα Windows 7 έπρεπε να βγούνε τότε γιατί ήτανε τέλεια φτιαγμένα". Α ΡΕ ΖΩΑ. Τι ζώα; ΖΩΑΡΕΣ!!!

iMac review από το ArsTechnica

If you liked the previous iMac, you'll like the new iMac—especially the 27" version. The single largest improvement is by far the screen, both in its size and its LED backlighting, which gives you tons of space for work and play on a crisp-looking display. And if you've dreamed up some scenario in which you need both an all-in-one computer and an external display for use with a notebook on the same desk, then this is practically your dream machine.

The downsides to the iMac are the same downsides that have almost always been there—while it's possible to perform some upgrades, it's an all-in-one with limitations. Still, the stock offerings are nice, and it's easy for most of us (who are not video professionals, for example) to get work done on this machine. If you still harbor hate for glossy displays, then you have likely already ditched most of Apple's offerings anyway. And if you wanted to use this thing as an external display for your gaming console, you're going to be disappointed (for the time being).

Διαβάστε τη συνέχεια εδώ.

Περίμενα περισσότερα από το ArsTechnica να πω την αλήθεια όπως για παράδειγμα την χαώδες διαφορά που έχει η Apple πλέον με τον ανταγωνισμό. Δηλαδή με λίγα λόγια ότι όχι απλά τα νέα iMac τα σπάνε αλλά κοστίζουν και λιγότερο από τις τρομακτικά ΧΕΙΡΟΤΕΡΕΣ απομιμήσεις της HP, Sony, Dell, κα. εκεί έξω.

Μουσική δωματίου



Απίστευτο. Πολύ γέλιο! Άσε που το αυθεντικό είναι από τα αγαπημένα μου κομμάτια όλων των εποχών :D

The Force Unleashed 2 Teaser


Ενδιαφέρον. Το trailer όμως πότε; Έλα γρήγορα λέμε!

Μιλώντας για παιχνίδια, πάρτε να χετε!



StarCraft 2 λέμε! Είπατε τίποτα; Είπα μήπως. Για Mac και Windows. Μην το ξεχνάτε αυτό. Το ίδιο και το Diablo 3 και το World of Warcraft.

No comments: